Monday, March 19, 2012

Alan Wake's American Nightmare (Review)




Up until this latest Alan Wake title I have been pretty pleased with down loadable titles whether it be on Xbox Live or Playstation Network. We have seen some great releases of past hits and classics like NFL Blitz or Daytona USA to name a few. I would also like to mention the original titles Fat Princess and Stacking which kept me happily busy, but still something seemed missing. All the while I just could not shake the feeling that these down loadable titles games were great and all but missed the knockout punch that comes with a killer retail release. This all changed for me within the first 15 minutes of Alan Wake's American Nightmare.

I was a massive fan of the first Alan Wake title and played it through enjoying almost every moment. Remedy had a lot of responsibility because the fans like myself loved the story style and gameplay which seemed to mesh so well. This game is not a direct sequel to the 2010 smash hit but more side story that is explored following the conclusion of the first game. Alan again is the main character still plagued by the nightmare of his own creation. He is trapped in an episode of Night Springs, which is the in game version of a favorite we all know as Twilight Zone. Alan had written this episode long before he became the accomplished writer we saw in the past.





This time around you play as Alan, who is playing The Champion of Light, as the game refers to you throughout. Your arch enemy Mr. Scratch, who is a clean cut murderous version of you, has trapped you in this Nightmare like cycle which you must escape. Escape will come in the form of finding manuscript pages and rewriting the episode to eliminate the Taken and hopefully Mr. Scratch before it is too late.

This should seem pretty familiar to any AW players saddling up for another ride. The campy quirkiness of the first game is here again and will see a little abrupt, maybe even forced, but remember this is a short title and Remedy did not have the same amount of time in game to build as the first game did so well.

Personally I loved the Pacific Northwest location of the first. There is something so much more scary about pine trees and a forest compared to the desert locations of American Nightmare. This did not take away from the game but gave it a sense of being separate from the original as you really had three areas to visit: The motel, a drive in movie theater and an observatory. All carry a similar level of detail as the last game did.

A lot of people were worried that Remedy was going to make the game more action oriented than the last and with good reason, the story was a main focus along with how it unfolded. Wake now has tighter controls when moving and overall his actions look a lot smoother. Wake's duck move has returned and combined with the tighter over all controls, battling a horde of the Taken can be a real treat. We also see the addition of new weapons and enemies. This gave the battles more variety because now we have added brute like enemies, fast moving spiders and even enemies that split in two when shot. Pick your weapon type and go to town. Personally I loved the sawed off shotgun and it sounded great.

At times you are doing a lot of retrieve this item treks, which of course will be littered with different enemies, rinse and repeat. It seems we also stuck to the core of using the flashlight to break down an enemy and then finishing them off with bullets. I had no issue with this in the first title and it is even better now with the revised controls.



If the story mode was not enough for you we also have the Fight Til Dawn mode, which is a horde style mode, where you must remain alive for 10 minutes while battling waves of enemies. You have a total of 5 maps from a grave yard to an oil field that once a single one is defeated the next will unlock. Each level is laid out with weapons and pick ups scattered for use until the sun rises. In order to score high and hopefully make the leader boards you will need to string together kills and score the multipliers.

The concept here is interesting because you have the choice of killing as many enemies as you can to score high and impress the XBLA world, or just skirt the enemies for 10 minutes until the sun comes up and you can move on to the next level. This mode became real heart racing as you frantically scrounge weapons, all while dodging enemies attacks and stringing together kills. This mode will lead to some serious smack talking among those on your friends list, I know it has on mine.

If you loved the first game this one is a no brainer at 15 bucks. The inclusion of the Fight Til Dawn mode is just a bonus really and also shows how you can do something fun without it seeming like a tacked on no interest mode. This game is easily one of the first to give me the same feeling as a retail release or in this case the original AW did. Yes, the story was not the main focus here but with great combat and smooth controls I can hardly complain about anything in this title.

Pros
Improved controls
Fight Til Dawn mode
Same great Alan Wake feel

Cons
Story was co pilot to the action
Campy, quirkiness seemed forced in story

4/5

Saturday, March 10, 2012

Look Out Farmville Here Comes The Walking Dead




It seems social games are all the rage these days and AMC's The Walking Dead will not be left out of the loop. This April we will see the undead smash hit light up computer monitors with its very own game. AMC has partnered up with RockYou to create a game for any zombie fan regardless of gaming experience.

The goal of this game will be to survive the zombie apocalypse by destroying walkers (zombies) and keeping your team on the not so dead and roting side. You will see settings from the show and also create your own camps to scavange what is needed to survive. There will also be interaction with different characters from the show that will lead to a unique adventure for each player.

“AMC's The Walking Dead Social Game is a next generation game for social networks.” said Stephen Griffin, CEO of Eyes Wide Games, which is the studio developing the game in conjunction with AMC and Rock You. “It's got deep playability. It's got drama, and it's still approachable for the casual audience. However, if you're a gamer and you've been looking for a deeper game to play and to experience on social networks then this is it.”

So my fellow Walking Dead fanatics, what do you think? Personally I have yet to cave and play a single game on Facebook and that has a lot to do with how annoying the posts and invites are from others. No I don't want a bushel of apples or a can of gas to start my own farm, but thanks for asking. Thanks to The Walking Dead I will now have to eat my words and join all other hardcore Facebook gamers all while making sure to annoy everyone on my friends list with useless updates/requests.

Monday, February 20, 2012

Resident Evil 6 Demo Packaged With Dragon's Dogma

Nothing sells copies of a sub par game like attaching an exclusive demo. This worked wonders for Crackdown's sales when a Halo 3 beta was included with every copy. Capcom has recently seen this move work when they added a demo for Resident Evil: Revelations to Mercenaries for the Nintendo 3DS to increase sales a bit.

Capcom has stated that a token will be included with the retail version of Dragon Dogma, which allows owners to download a demo of the sure to be a hit Resident Evil 6. Xbox 360 gamers worldwide can download the demo on July 3rd while PS3 owners get the shaft and have to wait until September 4th in North America and Japan. The demo will be available to European gamers the following day September 5th.

We have no other information on the demo outside of the inclusion with Dragon's Dogma. Capcom has stated that Dragon's Dogma is now slated for a May 22nd release.

For more info visit:
Www.capcom.co.jp/DD/

Looks like I now have to care about a game that I previously would not have batted an eye at.

Anyone else out there going for this just to score a demo for RE6?

Feel free to tell us about it in the comments.

Saturday, February 18, 2012

Review - The Darkness 2 (XBOX 360)

Right out of the gate you know this is going to be a profane and gruesome action packed ride with the opening scene of an attempted hit on your mob empire. This game does a great job of emitting that raw and real feeling I got from movies like Goodfellas or Casino. To some this whole mob story was stereotypical but once you tie in the Darkness and those who seek it, you have an excellent plot that helps propel even the slowest points in this game. So let's take a step into the Darkness and see if this sequel exceeds the great expectations set by the original.

The game opens with you, as again playing Jackie Estacado, who is about to enjoy dinner with some lovely twin hotties when a rival attempts to take out Jackie and his crew. This was a pretty good opening and start to a ride that most are sure to enjoy. Jackie must loosen his harness on the Darkness to find out who hit him at the restaurant and why. The story takes a turn from the mob family bit and heads for occult territory which shows us they seek what is inside Jackie versus his empire, as we initially thought. You will also learn more about the Darkness itself and how the newly introduced Brotherhood who seeks the Darkness fits into the equation.

As with the first game the story is a big plus here, and many times you will find yourself completely engrossed in Jackie's trials and tribulations. You also see that Jackie still spends a good amount of time thinking about his girlfriend Jenny, which he lost in the first game. The flashbacks/ quick time segments with the two can actually blend the line between cinema and game. I found this to be the case in the flashback scene which has Jackie visiting Jenny at work and they share a dance and then it all crumbles to show him the Darkness is just manipulating and messing with him. This was yet another reminder of how badly Jackie is still suffering from the loss of Jenny. I really enjoyed the alternate reality asylum scenes, made me really wonder if I/Jackie were actually going insane. The fact that your whole world of friends including Jenny had different roles from doctor to patient only made the whole asylum bit more believable. I love how the writers did not shy away from the violence and adult nature of the story, but embraced it tastefully much like the last entry in this series. I did not buy this game intending to allow my child to play it because this is not intended for a younger audience, be warned there will be a whole hell of a lot of violence, profanity and nudity, all of which worked perfectly.

I am a massive fan of games that use cell shading like Thirteen or Jet Set Radio did. Digital Extremes went out on a limb going in this direction with the art but was it was well worth it. Some complain that you lose detail with cell shading but in this case I believe the detail has been increased, everything from faces to inanimate objects carried a great level of detail. There is also a decent amount of variety in the characters you will come across in this game. The macho mob personality gets old pretty quick as almost every male character displays it, but I guess that's how it goes with most gangster flicks and such. I did hear a lot of repeated lines though which became annoying fast. If one more NPC ran for cover while calling me a piece of sh*t, I may as well have wiped myself up with a piece of toilet paper. The art is this game gives off such an awesome feel like you are playing an actual comic book. Those who love the style of comics or cell shading should not miss this one.

The game play when boiled down is really a standard first person shooter. It is all the things sprinkled in that makes this a load of fun to play. This is one of the first games I have ever played where you will "quad wield" weapons or abilities. Initially I was very skeptical because it sounded gimmicky and seemed like a lot to handle while in battle but the learning curve is excellent and will have you dismembering and spraying lead in no time. You can actually shoot two weapons at one time and use both Darkness tentacles or use a piece of debris for a shield and shoot one weapon. The variety of ways to kill is actually pretty awesome. I personally loved picking up a random pipe or stick and using it like a spear to impale an enemy. The Darkness also allows you to use the tentacles to perform different kills by grabbing an enemy and pressing the corresponding button on screen. As you advance you will unlock new kills, abilities, perks etc. via a skill tree. Each kill rewards points similar to Bulletstorm's skill shots. You also receive points for finding relics, which can all be used at essence stations to unlock all the new abilities like swarm, which hits the enemy with a swarm of bees or the ability to launch your darkling sidekick at a specific target which he will attack. The skill tree is actually quite varied and will keep you finding a fresh new ability to spend that essence on.

This time around we also see you have one specific darking companion, where as in the last game there were many, which left little personality or interest in them. Our Darking this time around is one vile little thing, with what seems to be a British accent and odd little outfit. At times you will see him peeing on the dead or talking smack as he helps you deal with the swarms of enemies. I found myself laughing out loud more than once at what he was saying or doing. The decision to go with one darkling left me actually caring for the little jerk as we progressed through the game. When Jackie cannot traverse an area you will get a chance to play as this little monster. He has his own kills and abilities which also helps to keep things fresh all while adding another layer to this gem of a title.

A lot of my initial excitement for this title came with the announcement of multi player that would be deeper than the first game. Hey, say all you want at the beginning but this multi player better be more than an after thought like the last one was. Everyone can relax and put the pitchforks or torches away because this multi player exceeds expectations. We now have a 4 player co-op experience versus the competitive game play of the last game. This co-op experience has been dubbed "Vendettas" and runs through the full campaign story.

We get 4 new characters specifically for co-op who have their own unique weapons, skill trees and story ties into the Darkness. There is a Scotsman named Jimmy Wilson who loves the drink and carries a killer axe, A voodoo man by the name of J.P. Dummond who wields a cursed staff, Inugami who carries a cursed katana sword that must be fed by killing and Shoshanna who packs a killer double barrel shotgun for that up close and personal experience. Each of these characters are unique and interesting enough to have you trying them all out until you find the perfect killer or score all those valuable achievements/trophies.

The online game play was really fun and reminded me of a lot of the same experiences I had with Left for Dead, which I absolutely loved. Getting into a match was actually pretty quick and took no more than a few minutes waiting for the player slots to fill. There was also interesting if not down right funny dialog to listen to in the lobby as the four characters interact around a poker table prior to the match starting. As for connection issues, I saw very few and only had one game time out in the few hours I played.

I would consider this game a must buy for any fans of the last. The core elements of the first game bleed perfectly into the second without dragging along the first games' baggage. If I had a gripe it would be the short single player campaign which clocks in somewhere between 6-7 hours. Looking at the first game though if you removed all the mindless crap like pointless side quests and focused on single player, it was also probably 6-7 hours. So I cannot really complain for a game that tells an awesome story with great visuals that kept me fully engaged all the way through. If you need more game to play do not overlook the excellent multi player which will easily extend your stay as you try to complete the various vendettas.

I will gladly take an extended stay in the darkness if this what I get, hell I may even opt to move in.

Pros

Excellent visuals/comic book style.

Very gore filled and adult in nature.

"Quad Wield" is awesome.

Great story.

Awesome multi player.



Cons

Annoying repeated dialog by enemies.

Short single player campaign.




Originally posted by contributor Christopher Young

Tuesday, February 14, 2012

Resident Evil: The Mercenaries 3D (Nintendo 3DS)


Since the 2010 announcement at The Nintendo Conference in Japan I have been very skeptical of The Mercenaries 3D or M3D. So far I have not felt the grab to get a 3DS for a number of reasons like: horrible initial sales, seemed gimmicky, claims of causing headaches etc. I know there are some Mario and Zelda titles out there but I hate paying full retail price for a rehashing with some features tacked on. But when it comes to Resident Evil I am one hell of a sucker and will buy almost any game or movie with RE on it. I even purchased that stinker RE survivor which was a Playstation shooter released mid 2000. Through them all I have had high hopes and some fulfilled while other crashed but my hope was M3D would be different. I mean come on, it marries aspects of Resident Evil 4 and 5 which I loved. Let's take a peek into this one and see if it sinks or swims.

M3D is a third person shooter combing the mercenaries mini games from Resident Evil 4 and 5. So there really is no story here. The basic objective is to take down as many enemies as possible within a given time limit. This for me is not a positive already, because Resident Evil or RE has always carried a rich interesting story albeit sometimes confusing as hell.

The visuals are very good considering the fact you are on a such a small screen. Personally I preferred to play this title without the 3D on so I could play at an angle versus straight on. The 3D also seemed to disorient me to the point where I had to take a break or I would end up with a headache. I did not have this issue with any other games I tried. The character animations seemed to function as required whether you were being stalked or popping off shots. There is a nice selection of characters from different R.E. titles to choose from with alternate costumes and what not. I did appreciate the ability to upgrade my characters skills as I progressed through the game.

There was also a decent amount of slow down when multiple enemies appeared on screen or something was being blown up. I expected this going in because I had seen this in the past on other Nintendo hand held devices. All of your action is displayed on the upper screen while maps, inventory, etc are on the lower touch screen. I was really hoping for some action on both screens but once again was not shocked to see the usual layout for the screens. The levels are very vanilla and often kinda boring when compared to some of the locales this title borrows from.

The controls stayed in line with what we have come to expect from the series. Personally I felt a lot of frustration in trying to get my character to move his ass without getting it bit off in most of the levels. I am also trying to adjust to using the nub on the system as the last DS I owned did not have this control option. There are also some different control options/schemes in the start menu.

One of my major draws to this game was the online play via WI-FI which promised some intense CO OP action along with new modes and different characters from the R.E. universe. That all sounds pretty kick ass huh? Oh, well too bad I could not find one damn person playing the game to even demo the online piece. I have attempted to find sessions at different times of the day with no luck. With no one playing it online chances are I would have been less than impressed anyway. The other major draw was the demo included for Resident Evil Revelations. You play as Jill Valentine in the demo investigating a ship that seems empty but something has taken it over. The demo was mostly walking around and almost no action. I will not give it away for those who are still looking to play it. What has two thumbs and feels pretty screwed over by the demo? This guy! I just expected more from this because of how rich the R.E. history really is.

Overall this is a decent attempt at ringing a few more bucks out of the rabid fan base that keeps this series hyped. I prefer to call this title a mode as it is really not a game on it's own feet but more a mode borrowed from previous games in the series. If you are a fan of R.E. like I am and own a 3DS chances are you have already played this or will be soon. If this game was sold for less than 20 dollars I would be a lot more inclined to recommend it, but at 40 dollars I have to yell rip off. 

Pros:
Visuals 
R.E. characters/levels of past
Skills/upgrade system

Cons:
Wi-Fi play or lack there of
Slowdown on screen
Realizing you spent 40 bucks for a demo (Should have been a tacked on mode for R.E. Revelations)



Originally posted by contributor Christopher Young

Thursday, January 19, 2012

Review - Splatterhouse (XBOX 360)

Very rarely do I feel I missed the boat on playing a game when it is initially released. Unfortunately, like most I am drawn to the over hyped and over marketed triple A titles, which leads to gems like Splatterhouse flying well under my radar. I have plugged countless quarters into the arcade originals and even worked a few summers to save up for that Turbo Graphics 16 which led to my love for the series. So, lets go ass to couch and eyes to screen for the long overdue review of Splatterhouse for the Xbox 360.

We are back in the game as Rick, the nerdy anti hero we all grew up loving in the series. Rick's smoking hot damsel in distress Jen is on her way to interview a Dr. West about his current work as a scientist. The story is told mostly in flash backs throughout the game but we get the gist at the start. Jen has been captured by West at their arrival and Rick was attacked. Almost dead, Rick picks up a talking Mayan mask from a sarcophagus he broke moments before. The mask convinced him that by wearing it he can avoid death and save his little hottie in the process. On goes the mask and off we are into a world of gore, profanity and metal music.If you have played more than 2 minutes of this game you will first notice the adult nature of things in Rick's personal hell. You will be blasted with profanity pretty much the entire time and that is on top if the gore, nudity and perversion that runs clear through this title. **Parents be warned if you blind buy this for your kids and they come to dinner calling you a tit mouse and threating their siblings with anal spikes, it's your own damn fault.**

For me all of the above was perfectly paced and made me laugh out loud more than a few times. If you don't laugh the first time you slam an enemy into an "anal impalement chair and they are carted into a blazing inferno, this game may not be for you. Hell, the game itself makes fun of getting an M rating. I believe all of these things led to the lack of media push and buzz that most titles of this caliber get. I could quickly name five or more 2010 titles that received way more press and praise then they ever deserved but we all know how the business goes when it comes to titles like this. Had it been another title with rap music and 50 cent glorifying the gangsta way of life, MTV would have ran a clip every 29 minutes. This crap always irks me a little bit but I digress.The characters were all top notch. They really put a lot into the characters visually and it shows each time you face a new boss. The Voltron like doll stands out for me from the end of chapter 3 as a really creative and creepy character. I loved how Rick visually showed physical damage with bones showing and flesh torn. Consume a little blood and BAM Rick was like brand new. The weaker enemies were repetitive and pretty predictable as are most in these God of War type games. The levels all felt pretty linear with little area for exploration when it came to finding these elusive torn up pictures of Jen, some even nude. GASP!

All too often soundtracks are either overlooked or just plain don't work. The music over all was paced almost perfectly to the action as you ripped apart the enemies and consumed their blood. The inclusion of actual bands songs was also a plus here, and being metal fit the story and action perfectly. Hearing Lamb of God and Five Finger Death Punch kick in as I am about to rip a demon apart only jacked me up more for the task at hand. If metal is not your thing get this title on Xbox 360 and play a custom soundtrack so all you Yanni fans can kill to the beat. Sound effects also seemed to work well and happen as planned without drowning or overpowering other sounds. The voice acting for the main characters was good and helped deliver believable performances when needed. The mask itself is almost comedy gold at times and makes you laugh when things get serious.

Between the controls and camera I could have busted about 11 controllers and rewrote the dictionary of profanity. The platforming elements in this game, namely the jumping, were a bust. Why the hell would you expect this hulking, slow walking monster to spring through 7 or so jumps when the mechanic itself barely works? I must have fell to my death a 100 times only leading to more frustration and that damn 30 second load screen each time. Also, if you are going to have a load screen that long and possibly that often, please have something more than a 5 second clip of a beast/enemy snarling over and over. I turned it off more than once for the pure fact I was sick of dying and having to see that damn loading sequence. The other game controls worked pretty smoothly. I especially liked the combat which also reminded me of the God of War series. You will earn blood for killing, and the more gruesome the more blood you bank to purchase new moves and upgrades. The blood also heals Rick and is used for special moves when he goes into a type of rage mode via the mask. You must learn how to use this rage because without it, getting out of the first act could be impossible. There are also a decent amount of bugs and glitches throughout the campaign. I noticed plenty of disappearing items that would reappear, which can really screw you in battle when you need a weapon. The camera also left me "high and dry" plenty of times. I don't know what games they took the camera cue from but it plain just did not work and led to more broken controllers and profanity when enemies come up behind you and killed you in a hit or two (I am looking directly at you neon blue skeleton jerk).

There is no multi-player to be seen on this title and I am perfectly fine with that. Too many developers tack on shoddy multi-player elements or spend too much time on multi-player and the single player campaign suffers. If there was a multi-player option personally I would have played Co-op Ala Dead Island style. Do not fret though we have replayability in the form of arenas. In these levels you have to survive 20 waves per arena to consider it passed. Passing these also unlocks secret objectives and other pictures of Jen for all you pervs.... me included. This is where I saw the most glitches ever. On the second arena I must have had an enemy glitch on me and stick on screen unable to be killed 3 different times. This is an issue because the next wave of enemies could not attack and the match would go on forever.

Overall this kicks some serious ass and was easily one of the best horror titles, if not the best of 2010. Even with the camera, glitches and sometimes shoddy mechanics I would recommend this to any horror fan. If you can find a copy now it should not run you more than a cool 20 bucks. At that cost this ride is well worth seeking out and taking for a spin.

Pros
Slick visuals
Awesome combat/moves
Great soundtrack
Includes all three original titles in the series

Cons
Damn camera
Constant loading screens
Glitches

Sunday, January 8, 2012

Review - Rise of Nightmares (XBOX 360)


Ever since the Xbox 360 Kinect hardware was announced my imagination ran wild thinking of all the different horror themes and how the Kinect versions of them would play out. I mean can you imagine a Saw game where you are in the trap and have to release yourself with real world movement?!?! Fast forward to the end of summer and you will see Kinect owners drowning in a sea of party games and sports/action titles. Along comes Rise of Nightmares promising new game play that did not involve a sport and was horror themed. Imagine my excitement after seeing a few videos of these playing. Did R.O.N go the distance and breath some life into a rather stale game assortment for Kinect owners? Does it take the survival horror genre in a whole new direction with an all new layer of game play? Kinda of and kind of not. Read on for "the skinny" when it comes to Sega's latest foray into horror.

Right off the bat this game screams House of the Dead in not only game play, but voice acting, art, and almost everything else. This is not a bad thing because I loved the series, but did hope R.O.N would not be an exact rip off, and it was not. The story is so so and pretty basic. You play as Josh who is on a trip with his girlfriend Kate, who busts his alcoholic ass before the train can crash. And you start the search for a missing Kate. You will interact with others from time to time, all of which felt really stereotypical and once again reminded me of characters from Sega's House of the Dead.The levels are broken out into 10 acts much like another shoot em up Sega title (Ahem.. House of the Dead). The level design was a lot better than I expected and the enemies were varied enough to keep your eyeballs into it. A decent amount of time went into the design of the enemies and some like the zombies look awesome, while other filler types like cyborgs looked cheap. The sound was nothing super awesome but did the trick and voice acting was as expected being on par with House of the Dead.

Oh the flipping controls. Thank god I did not have an actual controller in my hand or it would have went from one to one thousand pieces before act 3. I had plenty of issues while in "flailing combat" where Josh would just start going backward or forward. In battle this was easily the most frustrating thing I found in the game. I did get a little better later on by making my movements more of a lunge, versus the step a normal human would take. The addition of an auto-walk button was a god sent at times but felt like they knew something was broken and just offered a band-aid versus a repair. Recalibrating the sensor did nothing to remedy the movement. Luckily the robust weapon choices and gore filled combat made the trip through each act doable.The Kinect has very little in the way of games that rock outside of the genres already mentioned. If you like the House of the Dead series, as I do, you would be a miss to not at least rent this title. It would also give your Kinect a break from make believe pets and boring ass party games. I really hope to see more developers embrace the Kinect and take a chance at making something different. If it is fun and engaging I have no issue standing all day and flailing like a sweaty fool.

originally posted by contributor Christopher Young

Review - Batman: Arkham City

Welcome to yet another fantastic fall/holiday rush of AAA titles. I start to sweat with excitement when I think of this time of year. When the last Batman game in this series Arkham Asylum was released I intentionally passed over it, even though every friend and media outlet was gushing like a nerd at comic con. My reason for this mistake was based solely on the amount of games with super heroes attached that completely sucked ass. I will not bother making the list because I do not need carpel tunnel that bad. I think my point is pretty obvious and I am not alone in thinking these companies have made a lot of quick cash by flipping a turd with a super heroes name on it. So Arkham Asylum landed on my Christmas present filler list because it was about 20 or so bucks and I did not want to waste the cash. Low and behold the Almighty holiday came and so did a neatly wrapped copy of Batman AA. I was on holiday break and decided it was time to see what all the fuss was about. From that point I did not eject the disc from my Xbox 360 until the main quest was complete, which is pretty rare for me and my 30 second attention span. Since the announcement of the sequel at the 2009 Spike VGAs I have been waiting patiently to play this one through just as the last. And let me tell you it was damn well worth the wait.

Gears of War 3 : What a Killer Last Ride!


Welcome to the last hurrah in a series that has helped shape and define shooters since the release of the first Gears. This series has developed and aged almost perfectly when compared to a lot of the "make a quick buck and run" sequels we see all too often. This last offering in the current story arc is once again a third person shooter that utilizes team tactics and cover. Personally I do not like a lot of third person shooters because I always feel pulled out of the story and watching it unfold over someone else's shoulder is a bore. Gears was one of the first to change that for me. A lot has gone into the story and with the third one we have Karen Traviss at the writing helm. If you do not know this SCI FI writer, she has penned the Gears novels. So what do you say we put on that armor and take a ride into Gears of War 3?

So this is 18 months after Jacinto was flooded and any survivors are making an attempt to rebuild on the island of Vectes. All the COG have been disbanded and are located throughout the different areas. There is an increase in the Lambent on the surface which are emulsion infected mutants you face in addition to the Locust. Throughout the game you will see different Gears soldiers from previous games and you even get to play as someone other than Marcus for a change. The story follows the standard "save the world or what's left of it" which the last two games have also used. I am still at a loss as to who decided to nickname the Lambent as "glowies". Seems pretty weak for a game that swims in male bravado.


Graphically this game is top notch. I went out of my way to try and find something a miss but the graphics were spot on. Normally the graphics will tend to be better in Linear games were you cannot explore as freely as open world titles like Grand Theft Auto. The amount of polish on the campaign itself was enough to induce drooling here and there. This game is easily a contender for 2011 as best game. So don't be surprised when the press is talking about it again non stop.
You can tell the story was done by someone who knows how to write because you will care about Marcus by the final act. Anyone who tries to make me believe they did not after all was said and done will be considered full of sh*t and rightfully so. There is not a lot of twist in the story beyond what develops in the first few acts. The rest lead up to to the final goal established earlier. Nothing super insane here but you will have closure by the end of the game. The voice acting was great and fit each character perfectly as it always does in this series. If you are not into the macho crap from the last few games do not expect a change here. The generous use of profanity and violence may make some parents want to consider this before allowing your child to partake. I am pretty sure the characters dropped more F bombs than I did for once and this is pretty rare when I am gaming.
The controls have not changed at all really. They are still pretty tight. I have always been annoyed when hitting the button to roll because I always seem to roll too far. It is also annoying to try and steer your character when in "roadie run" because you will have to stop the run to turn sharp. This can be an issue when you are trying to escape death. On line I just get creamed because I cannot for the damn life of me figure out how to roll 60 times and get 20 head shots with the shotgun like most. If you liked or could handle the controls in the last two titles you will be right at home here.
The game play was and always has been a blast. I believe the core game play to be what keeps us coming back and everything else is "icing on the cake". The satisfaction of a well placed bullet from the long shot is very satisfying. Personally I still find the Torque Bow to be the end all awesome in the Gears series. The metallic thwomp it makes when connecting with the target is like audio effects gold for me. I am not 100% sure why, but it does and this is my review so nah nah. You will see the branching path choices again in this one. I did not see a difference other than scenery when you choose your path. You do now have the ability to mark the enemy so the squad concentrates fire as needed. I completed the campaign on normal and felt at times dying was hard to do. You always had an A.I. teammate near to pick you up before you could be finished off. I tried my damnedest to die in the last big fight to test this but someone always revived me. Maybe I should have went for a harder mode. I did notice teammates stuck in objects a time or two. I also found it annoying that they dropped in at the next checkpoint when we were all just running together seconds ago. This is no way took away from the intense fun that this campaign was.
The audio was spot on. I cannot think of a time I felt it was lacking. Things always progressed and you could tell the battles were coming with the various audio cues. The audio across the whole series has been excellent. It has always been a great score from front to back. The guns all sounded realistic or as realistic as we would expect a gun to sound that fires via a satellite like the Hammer of Dawn. Interaction with items and others sounded completely authentic and natural. The sound will not leave you feeling flat especially if you are using a surround sound system.
Multi player in this series has always been a mixed bag for me. I really enjoy it but suck most days unless I am on a team. Once again the land of rollin' and shotgunin' kicked my ass. All the standard modes are here again death match team DM, wingman (2 man teams) and the others. I really enjoyed the beefed up Horde mode which now played out like a Gears themed match of tower defense. Allowing you to purchase and unlock various weapons and defenses will definitely add to the replay value and have Gears fans playing for many moons to come. I found the new mode called Beast to be a blast. This new mode is Horde from the Locust/Lambent perspective. You have different classes to choose from. Depending on your rank and performance you will unlock better characters to use with different abilities. This mode clocked in at about 30 minutes and 12 levels which seemed quite short when compared to Horde. Getting into matches over all did take sometime. I cannot think of one match I joined that took less than 3 minutes to get into. I did see a lot of lost connection issues initially but now the servers seem to be good. Lag did not seem to be an issue at least not nearly as much as getting into matches was.
Overall I have to hand it to Cliffy B. and the boys because this final installment delivered as promised on every front. If you only own a PS3 you will be missing out on one of the top 5 games of 2011. Yes there was no great innovation here but why have any when the core of this series just works so damn well. A few hiccups with on-line and some odd things happening in the campaign do little to mar what will go down in history as a great finish to an already excellent series.


originally posted by contributor Christopher Young

Dead Island - What a Deadly Good Time!


I would like to start this out by letting everyone know I love zombies. I read the books, watch every craptacular Z flick and play any game with even a whisper of the Z word. Some would say I am obsessed with the whole idea of a zombie apocalypse but better that than hookers and blow, right? As a kid nothing could scare me more than a group of slow moving dead people with nothing more than some body rot and a hunger for flesh. Is it so wrong to want to see this happen in reality and watch humanity prevail in the end? OK, enough ramblings. Lets get on the boat and head for Dead Island.

The game opens on the island of Banoi with you walking into a concert at the Royal Palms Resort. You have some quick interaction with each of the playable characters before passing out in the hotel room. I won't say much more to avoid spoiling a pretty decent opening to the first chapter. You will need to choose one of the four characters to begin the game. You have Logan, ex pro football player with the "hots" for throwing weapons; Sam, a washed up one hit rap star with a love for blunt objects; a women named Purna who specializes in guns, guns and more guns and last would be Xian the undercover Chinese cop who is an expert with sharp weapons. All of these characters come with a little more back story but still seem very stereotypical and one dimensional. As you awaken from your drunken slumber an evacuation is taking place at the royal palms resort. The only catch is the fact that you seem to be the only living person in the damn hotel. This first level is basically the "paint by numbers tutorial level" where you learn all the simple controls and functions while escaping the building. To me it seemed a little slow, but then again 70 percent of what I play is first person. Once you escape the hotel you will meet your first group of survivors.

Your main quest begins with having to go outside with just a paddle (JUST A FREAKIN PADDLE! Come on, they are zombies man!) and save someone. The first time I was truly scared and jumped a little-I was right outside that door. A zombie came after me from the side, which not only caused me to jump but maybe I needed a moment to check my shorts. You beat down a few dead ones and move back inside. The combat itself was not spot on but worked and felt a lot like the condemned series. This is where I noticed my own ugly addiction rearing it's head again. I am not going to lie to anyone or myself. I am addicted to looting and scavaging virtually. I have to check every nook and cranny or I feel cheated. Thank god I had so much laying around. If it was not luggage I pilfered it would be a body or a safe. Yeah I need help oh well don't we all. I have not been able to feed the addiction this well since Borderlands or Fallout. This is where a lot of the comparisons start to games like Fallout, Borderlands, Left for Dead and the Dead Rising series. Personally I believe this to be a form of flattery on the part of Techland and Deep Silver Games. There was a lot borrowed but executed well enough that you did not feel like this was a knock off game. I used the weapons mod system which was a direct pull from Dead Rising. Techland made sure this was a useful and interesting option but not a requirement. So if you wanted to, you could skip Modding and just repair or upgrade the stock weapon. I found myself digging in a lot of nasty trash cans like a crack head, for just one more battery or glue to get the next mod. I also loved the nods to other game titles with some of the mods. Assassins Creed comes to mind along with Nail'd.

From here on out it is the standard escort him/her, get this item, save that person quest types for pretty much the entire game. On the side of the main game hangs a massive amount of side quests, which tend to pay well or give you a mod you would not get otherwise. On my entire play through of the main quest I completed about 30 percent of the optional or side quests. You can accept any quest and it will stay active on your list for when you want to do it. I recommend accepting all so when you find an odd item you know what it is for (I.E. When a 20 yr old female survivor wants nothing more than her Teddy bear. Wtf?!?! How about a ride to safety and all the stuffed animals you can handle.) I did get bored with the side quests once I hit about level 17 and stuck with the main story from then on. The story is pretty cheesy B movie stuff but why not? I mean come on this is about zombies for god sake. Many of the side quests were forgettable if not laughable at best. I mean come on, Latsvania do you really need champagne to party all night? There are flesh eating bastards everywhere! This game also did an amazing job at causing me to have "controller seizures (freaking out and twisting or squeezing a game controller while verbally assaulting a TV screen)" at least every thirty minutes when I would die and be re-spawned right on top of the a-holes who killed me 10 seconds ago. This led to at least a handful of deaths and respawns before you would be in a position where you even had a chance at winning this battle. This only got worse and more frustrating when you were escorting someone. I almost snapped my controller in half while trying to get through the village late in the game with Mr. Witch doctor. The village was full of super zombies and walkers. You needed to defeat them all and keep dummy alive with no armor. The profane words that rang out from my living room would have made a porn star blush.

The graphics were actually a lot better than I expected. I was really worried about slow down when there were too many on screen NPCs (non player characters). It seemed to be when you would use a Molotov or cause an explosion. I also became pretty annoyed with the slow mo on a kill shot. When fighting multiples that would kill my timing and also pull me out of the moment. Looking from any distance was a bummer also because there would be nothing moving anywhere and then bam- as you walk zombies would materialize. Also a good number of clipping issues where things would pop in and out. This happened to me with a propane tank where it was there and then was not but I could pick it up. I also noticed some pixelation with the smoke effects namely in the sewers. Zombies would pop in and out from time to time. I found it massively annoying to defeat a super zombie like a ram and have one pop up because I backed up 20 feet to loot a bag.

The controls did take some getting used to. Most gamers will have no problem picking this title up and decimating zombies right away. Movement did seem to lack in feeling smooth when turning and moving around objects. Objects thrown did not seem to carry a realistic amount of weight when thrown. The menu functions left a little to be desired. I specifically did not like how long and clunky it was to switch weapons into the slots. If a weapon is junk an auto switch to the next available "banked" weapon would have been nice. The driving controls left a lot to be desired because they seemed super clunky. Most times regardless of the vehicle I felt like it was a massive square brick I was piloting. The driving did seem to improve in the second half of the game... well either that or I adjusted to driving a tank. The controls with hand held weapons was ultra satisfying. I spent plenty of hours just dismembering and cutting away at enemies just to see a different death. Decapitations were easily the most satisfying of all attacks.

The audio was top notch in my book. The constant screams had you fearing every turn or doorway. The sound fx while battling the undead were also pretty solid. The score was very atmospheric and did a great job delivering whatever scene was taking place. It was very cool that they used some sound effects to warn you of baddies. I remember coming around a corner. I could hear the moans and screams. The other sound was ripping flesh and something eating. As I slowly crept around the corner a scene of zombies feasting on a corpse was right before me. So with my venom modded machete I made short work of the walkers and moved on.

My initial play through was a solo effort and well worth it. Playing solo did make the game that much harder and I did not realize that until partaking in some CO OP. In coop it was so much easier to defeat any of the special classes like the ram or thug variations. The story also moved along at a much more rapid pace with 4 people completing tasks versus one. The major point of suck was the fact you need all players present to advance the main story. We all know on-line play can be very frustrating when you have a teammate that is not playing along or as a part of the team. This led to a handful of frustrating quits for myself and others because there is no way to make others be present. Would it have been that hard to add a forced placement option for the stragglers? I also noticed that when playing solo you had the same cut scenes as if you played a group. This did pull me out of the experience a little because I was constantly referred to as a group when in reality I was solo. I did a great job of making the player feel a real sense of dread. This game is truly about survival and at the least it will test your ability to keep from taking the dirt nap.

Overall I would say Techland surpassed my expectations along with many others. As with any title this ambitious you will see issues and believe me, I did. Fortunately the good well out weighs the bad. Yes they did borrow many things but in this day and age who is not? You had the skill tree from Fallout 3, weapons mods from Dead Rising, enemy types pulled from Left for Dead; all executed well if not better than where they borrowed from. The idea of a completely original IP is almost unheard of in gaming this day and age. In a very over crowded sea of sequels and shooters I welcome games that tastefully borrow with open arms.

The game opens on the island of Banoi with you walking into a concert at the Royal Palms Resort. You have some quick interaction with each of the playable characters before passing out in the hotel room. I won't say much more to avoid spoiling a pretty decent opening to the first chapter. You will need to choose one of the four characters to begin the game. You have Logan, ex pro football player with the "hots" for throwing weapons; Sam, a washed up one hit rap star with a love for blunt objects; a women named Purna who specializes in guns, guns and more guns and last would be Xian the undercover Chinese cop who is an expert with sharp weapons. All of these characters come with a little more back story but still seem very stereotypical and one dimensional. As you awaken from your drunken slumber an evacuation is taking place at the royal palms resort. The only catch is the fact that you seem to be the only living person in the damn hotel. This first level is basically the "paint by numbers tutorial level" where you learn all the simple controls and functions while escaping the building. To me it seemed a little slow, but then again 70 percent of what I play is first person. Once you escape the hotel you will meet your first group of survivors.

Your main quest begins with having to go outside with just a paddle (JUST A FREAKIN PADDLE! Come on, they are zombies man!) and save someone. The first time I was truly scared and jumped a little-I was right outside that door. A zombie came after me from the side, which not only caused me to jump but maybe I needed a moment to check my shorts. You beat down a few dead ones and move back inside. The combat itself was not spot on but worked and felt a lot like the condemned series. This is where I noticed my own ugly addiction rearing it's head again. I am not going to lie to anyone or myself. I am addicted to looting and scavaging virtually. I have to check every nook and cranny or I feel cheated. Thank god I had so much laying around. If it was not luggage I pilfered it would be a body or a safe. Yeah I need help oh well don't we all. I have not been able to feed the addiction this well since Borderlands or Fallout. This is where a lot of the comparisons start to games like Fallout, Borderlands, Left for Dead and the Dead Rising series. Personally I believe this to be a form of flattery on the part of Techland and Deep Silver Games. There was a lot borrowed but executed well enough that you did not feel like this was a knock off game. I used the weapons mod system which was a direct pull from Dead Rising. Techland made sure this was a useful and interesting option but not a requirement. So if you wanted to, you could skip Modding and just repair or upgrade the stock weapon. I found myself digging in a lot of nasty trash cans like a crack head, for just one more battery or glue to get the next mod. I also loved the nods to other game titles with some of the mods. Assassins Creed comes to mind along with Nail'd.

From here on out it is the standard escort him/her, get this item, save that person quest types for pretty much the entire game. On the side of the main game hangs a massive amount of side quests, which tend to pay well or give you a mod you would not get otherwise. On my entire play through of the main quest I completed about 30 percent of the optional or side quests. You can accept any quest and it will stay active on your list for when you want to do it. I recommend accepting all so when you find an odd item you know what it is for (I.E. When a 20 yr old female survivor wants nothing more than her Teddy bear. Wtf?!?! How about a ride to safety and all the stuffed animals you can handle.) I did get bored with the side quests once I hit about level 17 and stuck with the main story from then on. The story is pretty cheesy B movie stuff but why not? I mean come on this is about zombies for god sake. Many of the side quests were forgettable if not laughable at best. I mean come on, Latsvania do you really need champagne to party all night? There are flesh eating bastards everywhere! This game also did an amazing job at causing me to have "controller seizures (freaking out and twisting or squeezing a game controller while verbally assaulting a TV screen)" at least every thirty minutes when I would die and be re-spawned right on top of the a-holes who killed me 10 seconds ago. This led to at least a handful of deaths and respawns before you would be in a position where you even had a chance at winning this battle. This only got worse and more frustrating when you were escorting someone. I almost snapped my controller in half while trying to get through the village late in the game with Mr. Witch doctor. The village was full of super zombies and walkers. You needed to defeat them all and keep dummy alive with no armor. The profane words that rang out from my living room would have made a porn star blush.

The graphics were actually a lot better than I expected. I was really worried about slow down when there were too many on screen NPCs (non player characters). It seemed to be when you would use a Molotov or cause an explosion. I also became pretty annoyed with the slow mo on a kill shot. When fighting multiples that would kill my timing and also pull me out of the moment. Looking from any distance was a bummer also because there would be nothing moving anywhere and then bam- as you walk zombies would materialize. Also a good number of clipping issues where things would pop in and out. This happened to me with a propane tank where it was there and then was not but I could pick it up. I also noticed some pixelation with the smoke effects namely in the sewers. Zombies would pop in and out from time to time. I found it massively annoying to defeat a super zombie like a ram and have one pop up because I backed up 20 feet to loot a bag.

The controls did take some getting used to. Most gamers will have no problem picking this title up and decimating zombies right away. Movement did seem to lack in feeling smooth when turning and moving around objects. Objects thrown did not seem to carry a realistic amount of weight when thrown. The menu functions left a little to be desired. I specifically did not like how long and clunky it was to switch weapons into the slots. If a weapon is junk an auto switch to the next available "banked" weapon would have been nice. The driving controls left a lot to be desired because they seemed super clunky. Most times regardless of the vehicle I felt like it was a massive square brick I was piloting. The driving did seem to improve in the second half of the game... well either that or I adjusted to driving a tank. The controls with hand held weapons was ultra satisfying. I spent plenty of hours just dismembering and cutting away at enemies just to see a different death. Decapitations were easily the most satisfying of all attacks.

The audio was top notch in my book. The constant screams had you fearing every turn or doorway. The sound fx while battling the undead were also pretty solid. The score was very atmospheric and did a great job delivering whatever scene was taking place. It was very cool that they used some sound effects to warn you of baddies. I remember coming around a corner. I could hear the moans and screams. The other sound was ripping flesh and something eating. As I slowly crept around the corner a scene of zombies feasting on a corpse was right before me. So with my venom modded machete I made short work of the walkers and moved on.

My initial play through was a solo effort and well worth it. Playing solo did make the game that much harder and I did not realize that until partaking in some CO OP. In coop it was so much easier to defeat any of the special classes like the ram or thug variations. The story also moved along at a much more rapid pace with 4 people completing tasks versus one. The major point of suck was the fact you need all players present to advance the main story. We all know on-line play can be very frustrating when you have a teammate that is not playing along or as a part of the team. This led to a handful of frustrating quits for myself and others because there is no way to make others be present. Would it have been that hard to add a forced placement option for the stragglers? I also noticed that when playing solo you had the same cut scenes as if you played a group. This did pull me out of the experience a little because I was constantly referred to as a group when in reality I was solo. I did a great job of making the player feel a real sense of dread. This game is truly about survival and at the least it will test your ability to keep from taking the dirt nap.

Overall I would say Techland surpassed my expectations along with many others. As with any title this ambitious you will see issues and believe me, I did. Fortunately the good well out weighs the bad. Yes they did borrow many things but in this day and age who is not? You had the skill tree from Fallout 3, weapons mods from Dead Rising, enemy types pulled from Left for Dead; all executed well if not better than where they borrowed from. The idea of a completely original IP is almost unheard of in gaming this day and age. In a very over crowded sea of sequels and shooters I welcome games that tastefully borrow with open arms.



originally posted by contributor Christopher Young

Saturday, January 7, 2012

L.A. Noire by Rockstar Games

Rockstar Games has once again come out with a winner. Even though it is a Crime Noir game one of the storylines deals with the greatest unsolved mystery since Jack the Ripper, the Black Dahlia Murder. Once you progress the game enough to become a Homicide Detective, you start getting more and more Bloody and horrific deaths to solve, all with the feel of the Black Dahlia. The storyline has many twists and turns that finally leads you to the killer but has an interesting ending that I won’t spoil. If you’re a fan of crime noir or interested in the Black Dahlia murders, this would be a game for you. Even though the game itself, for the gaming side of it, I would give it a Five, but as the horror aspect of it I only gave it a three, due to only parts of it deal with the Black Dahlia.





originally posted by contributor AnOriginalDick

Alice: The Madness Returns




$59.99
IN STORES JUNE 14!
Alice: Madness Returns delves deep into the dark and violent side of the imagination, creating a
nightmarish Wonderland where Alice must face the demons that haunt her visions. Visit the grim
reality of Victorian London and then travel to the beautiful yet ghastly Wonderland to uncover the root of Alice’s madness and discover the truth behind a deadly secret, kept hidden for years.
http://www.ea.com/alice