Monday, February 20, 2012

Resident Evil 6 Demo Packaged With Dragon's Dogma

Nothing sells copies of a sub par game like attaching an exclusive demo. This worked wonders for Crackdown's sales when a Halo 3 beta was included with every copy. Capcom has recently seen this move work when they added a demo for Resident Evil: Revelations to Mercenaries for the Nintendo 3DS to increase sales a bit.

Capcom has stated that a token will be included with the retail version of Dragon Dogma, which allows owners to download a demo of the sure to be a hit Resident Evil 6. Xbox 360 gamers worldwide can download the demo on July 3rd while PS3 owners get the shaft and have to wait until September 4th in North America and Japan. The demo will be available to European gamers the following day September 5th.

We have no other information on the demo outside of the inclusion with Dragon's Dogma. Capcom has stated that Dragon's Dogma is now slated for a May 22nd release.

For more info visit:
Www.capcom.co.jp/DD/

Looks like I now have to care about a game that I previously would not have batted an eye at.

Anyone else out there going for this just to score a demo for RE6?

Feel free to tell us about it in the comments.

Saturday, February 18, 2012

Review - The Darkness 2 (XBOX 360)

Right out of the gate you know this is going to be a profane and gruesome action packed ride with the opening scene of an attempted hit on your mob empire. This game does a great job of emitting that raw and real feeling I got from movies like Goodfellas or Casino. To some this whole mob story was stereotypical but once you tie in the Darkness and those who seek it, you have an excellent plot that helps propel even the slowest points in this game. So let's take a step into the Darkness and see if this sequel exceeds the great expectations set by the original.

The game opens with you, as again playing Jackie Estacado, who is about to enjoy dinner with some lovely twin hotties when a rival attempts to take out Jackie and his crew. This was a pretty good opening and start to a ride that most are sure to enjoy. Jackie must loosen his harness on the Darkness to find out who hit him at the restaurant and why. The story takes a turn from the mob family bit and heads for occult territory which shows us they seek what is inside Jackie versus his empire, as we initially thought. You will also learn more about the Darkness itself and how the newly introduced Brotherhood who seeks the Darkness fits into the equation.

As with the first game the story is a big plus here, and many times you will find yourself completely engrossed in Jackie's trials and tribulations. You also see that Jackie still spends a good amount of time thinking about his girlfriend Jenny, which he lost in the first game. The flashbacks/ quick time segments with the two can actually blend the line between cinema and game. I found this to be the case in the flashback scene which has Jackie visiting Jenny at work and they share a dance and then it all crumbles to show him the Darkness is just manipulating and messing with him. This was yet another reminder of how badly Jackie is still suffering from the loss of Jenny. I really enjoyed the alternate reality asylum scenes, made me really wonder if I/Jackie were actually going insane. The fact that your whole world of friends including Jenny had different roles from doctor to patient only made the whole asylum bit more believable. I love how the writers did not shy away from the violence and adult nature of the story, but embraced it tastefully much like the last entry in this series. I did not buy this game intending to allow my child to play it because this is not intended for a younger audience, be warned there will be a whole hell of a lot of violence, profanity and nudity, all of which worked perfectly.

I am a massive fan of games that use cell shading like Thirteen or Jet Set Radio did. Digital Extremes went out on a limb going in this direction with the art but was it was well worth it. Some complain that you lose detail with cell shading but in this case I believe the detail has been increased, everything from faces to inanimate objects carried a great level of detail. There is also a decent amount of variety in the characters you will come across in this game. The macho mob personality gets old pretty quick as almost every male character displays it, but I guess that's how it goes with most gangster flicks and such. I did hear a lot of repeated lines though which became annoying fast. If one more NPC ran for cover while calling me a piece of sh*t, I may as well have wiped myself up with a piece of toilet paper. The art is this game gives off such an awesome feel like you are playing an actual comic book. Those who love the style of comics or cell shading should not miss this one.

The game play when boiled down is really a standard first person shooter. It is all the things sprinkled in that makes this a load of fun to play. This is one of the first games I have ever played where you will "quad wield" weapons or abilities. Initially I was very skeptical because it sounded gimmicky and seemed like a lot to handle while in battle but the learning curve is excellent and will have you dismembering and spraying lead in no time. You can actually shoot two weapons at one time and use both Darkness tentacles or use a piece of debris for a shield and shoot one weapon. The variety of ways to kill is actually pretty awesome. I personally loved picking up a random pipe or stick and using it like a spear to impale an enemy. The Darkness also allows you to use the tentacles to perform different kills by grabbing an enemy and pressing the corresponding button on screen. As you advance you will unlock new kills, abilities, perks etc. via a skill tree. Each kill rewards points similar to Bulletstorm's skill shots. You also receive points for finding relics, which can all be used at essence stations to unlock all the new abilities like swarm, which hits the enemy with a swarm of bees or the ability to launch your darkling sidekick at a specific target which he will attack. The skill tree is actually quite varied and will keep you finding a fresh new ability to spend that essence on.

This time around we also see you have one specific darking companion, where as in the last game there were many, which left little personality or interest in them. Our Darking this time around is one vile little thing, with what seems to be a British accent and odd little outfit. At times you will see him peeing on the dead or talking smack as he helps you deal with the swarms of enemies. I found myself laughing out loud more than once at what he was saying or doing. The decision to go with one darkling left me actually caring for the little jerk as we progressed through the game. When Jackie cannot traverse an area you will get a chance to play as this little monster. He has his own kills and abilities which also helps to keep things fresh all while adding another layer to this gem of a title.

A lot of my initial excitement for this title came with the announcement of multi player that would be deeper than the first game. Hey, say all you want at the beginning but this multi player better be more than an after thought like the last one was. Everyone can relax and put the pitchforks or torches away because this multi player exceeds expectations. We now have a 4 player co-op experience versus the competitive game play of the last game. This co-op experience has been dubbed "Vendettas" and runs through the full campaign story.

We get 4 new characters specifically for co-op who have their own unique weapons, skill trees and story ties into the Darkness. There is a Scotsman named Jimmy Wilson who loves the drink and carries a killer axe, A voodoo man by the name of J.P. Dummond who wields a cursed staff, Inugami who carries a cursed katana sword that must be fed by killing and Shoshanna who packs a killer double barrel shotgun for that up close and personal experience. Each of these characters are unique and interesting enough to have you trying them all out until you find the perfect killer or score all those valuable achievements/trophies.

The online game play was really fun and reminded me of a lot of the same experiences I had with Left for Dead, which I absolutely loved. Getting into a match was actually pretty quick and took no more than a few minutes waiting for the player slots to fill. There was also interesting if not down right funny dialog to listen to in the lobby as the four characters interact around a poker table prior to the match starting. As for connection issues, I saw very few and only had one game time out in the few hours I played.

I would consider this game a must buy for any fans of the last. The core elements of the first game bleed perfectly into the second without dragging along the first games' baggage. If I had a gripe it would be the short single player campaign which clocks in somewhere between 6-7 hours. Looking at the first game though if you removed all the mindless crap like pointless side quests and focused on single player, it was also probably 6-7 hours. So I cannot really complain for a game that tells an awesome story with great visuals that kept me fully engaged all the way through. If you need more game to play do not overlook the excellent multi player which will easily extend your stay as you try to complete the various vendettas.

I will gladly take an extended stay in the darkness if this what I get, hell I may even opt to move in.

Pros

Excellent visuals/comic book style.

Very gore filled and adult in nature.

"Quad Wield" is awesome.

Great story.

Awesome multi player.



Cons

Annoying repeated dialog by enemies.

Short single player campaign.




Originally posted by contributor Christopher Young

Tuesday, February 14, 2012

Resident Evil: The Mercenaries 3D (Nintendo 3DS)


Since the 2010 announcement at The Nintendo Conference in Japan I have been very skeptical of The Mercenaries 3D or M3D. So far I have not felt the grab to get a 3DS for a number of reasons like: horrible initial sales, seemed gimmicky, claims of causing headaches etc. I know there are some Mario and Zelda titles out there but I hate paying full retail price for a rehashing with some features tacked on. But when it comes to Resident Evil I am one hell of a sucker and will buy almost any game or movie with RE on it. I even purchased that stinker RE survivor which was a Playstation shooter released mid 2000. Through them all I have had high hopes and some fulfilled while other crashed but my hope was M3D would be different. I mean come on, it marries aspects of Resident Evil 4 and 5 which I loved. Let's take a peek into this one and see if it sinks or swims.

M3D is a third person shooter combing the mercenaries mini games from Resident Evil 4 and 5. So there really is no story here. The basic objective is to take down as many enemies as possible within a given time limit. This for me is not a positive already, because Resident Evil or RE has always carried a rich interesting story albeit sometimes confusing as hell.

The visuals are very good considering the fact you are on a such a small screen. Personally I preferred to play this title without the 3D on so I could play at an angle versus straight on. The 3D also seemed to disorient me to the point where I had to take a break or I would end up with a headache. I did not have this issue with any other games I tried. The character animations seemed to function as required whether you were being stalked or popping off shots. There is a nice selection of characters from different R.E. titles to choose from with alternate costumes and what not. I did appreciate the ability to upgrade my characters skills as I progressed through the game.

There was also a decent amount of slow down when multiple enemies appeared on screen or something was being blown up. I expected this going in because I had seen this in the past on other Nintendo hand held devices. All of your action is displayed on the upper screen while maps, inventory, etc are on the lower touch screen. I was really hoping for some action on both screens but once again was not shocked to see the usual layout for the screens. The levels are very vanilla and often kinda boring when compared to some of the locales this title borrows from.

The controls stayed in line with what we have come to expect from the series. Personally I felt a lot of frustration in trying to get my character to move his ass without getting it bit off in most of the levels. I am also trying to adjust to using the nub on the system as the last DS I owned did not have this control option. There are also some different control options/schemes in the start menu.

One of my major draws to this game was the online play via WI-FI which promised some intense CO OP action along with new modes and different characters from the R.E. universe. That all sounds pretty kick ass huh? Oh, well too bad I could not find one damn person playing the game to even demo the online piece. I have attempted to find sessions at different times of the day with no luck. With no one playing it online chances are I would have been less than impressed anyway. The other major draw was the demo included for Resident Evil Revelations. You play as Jill Valentine in the demo investigating a ship that seems empty but something has taken it over. The demo was mostly walking around and almost no action. I will not give it away for those who are still looking to play it. What has two thumbs and feels pretty screwed over by the demo? This guy! I just expected more from this because of how rich the R.E. history really is.

Overall this is a decent attempt at ringing a few more bucks out of the rabid fan base that keeps this series hyped. I prefer to call this title a mode as it is really not a game on it's own feet but more a mode borrowed from previous games in the series. If you are a fan of R.E. like I am and own a 3DS chances are you have already played this or will be soon. If this game was sold for less than 20 dollars I would be a lot more inclined to recommend it, but at 40 dollars I have to yell rip off. 

Pros:
Visuals 
R.E. characters/levels of past
Skills/upgrade system

Cons:
Wi-Fi play or lack there of
Slowdown on screen
Realizing you spent 40 bucks for a demo (Should have been a tacked on mode for R.E. Revelations)



Originally posted by contributor Christopher Young